![]() However there's something about the conversation cutscene style that appeals to me (even if the lip-syncing is atrocious) and the fact that different base types look quite different to each other is a plus.Īlso each ship has a different cockpit - and you don't find that too often in games (recent exceptions being Tom Clancy's H.A.W.X. ![]() Low-res bitmaps for ships and planets? Even the 3D renders in cutscenes look basic. Wow it's amazing how far graphics have come! Okay these graphics aren't going to win any awards. The only problem is that it's in the venerable MIDI format and nowadays, music tends to be of a much higher quality.īack when this originally came out though, I'd say it would've got a 5/5. You'll always hear a certain fanfare that is incorporated into the combat and background music. The music is actually quite good in terms of employing a common theme. I would've given this game 5/5 for Sound in the old days. A lot of floppy discs were still floating around. This is the time when CDs were only starting to become popular as a format for storing games. Still, it’s functional.īack in 1993, having voice in a game at all was quite novel. The sound samplerate is low, the voice acting is pretty terrible and the taunts you get from ship pilots can get quite repetitive (Pirate: "You're about to suck void buddy!"). I will try to be as impartial as I can when reviewing the actual score, but I will also give a 1993 score if you will, a score for the game as if it was brand new and I was back in 1993 reviewing it :). ![]() This is where a review like this comes in. After all, some gamers out there may have heard good things about this so-called "classic" game but would they get the same impression of the game when they played it? It doesn't matter if the game is a new release or a re-release, the game has to be judged on its merits. The game review is still a means of informing the buyer. So what is the point of reviewing a game that surely can't compete with modern games, even if it was a classic in its hey-day?īut that's when it dawned on me. Only a few of the die-hard retro gamers would truly find these classics fun anymore. For example, we don't like clicking 4 times to select a unit and get them moving when we can do it with two clicks. Games do evolve and whether we like it or not, we as gamers get lazy. an old gamer will remember Old-School Game X fondly and then purchase the game to replay it, only to find the experience is bittersweet. The cynic in me (and I'm sure many of you too) think that companies like Good Old Games (GOG) are just cashing in on nostalgia - i.e. The problem with reviewing a game this old (Privateer came out in 1993) is that it may seem unfair comparing it to games of the modern era. I've been hestitant on typing up a review on an old-school retro game, but since I actually managed to play through the whole of Wing Commander: Privateer again, I thought I might as well.
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